In my previous post, I mentioned how I was having issues with populating my random maze. The main problem is that there isn’t a clear way to programmatically add random rooms and paths between those rooms. I ended up with a method way more complex than I wanted and that only did the most basic thing, which was to add random types of rooms and just connect them randomly as well, but without verifying any form of room placement, for example.
This is a clear sign that we need another layer of abstraction. We need something that can hold our maze data and to take care of placing the rooms and connecting them according to the rules we establish. After some research, I think I found the right alternative: the Graph.Read more »